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The Doom Game Editor
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The Doom Game Editor - Wiley 1995.iso
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1995-02-23
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CD Guide The Doom Game Editor 1
Welcome to the Doom Game Editor CD ROM
In addition to the files and utilities specifically
mentioned in the book, this CD contains many other utilities
and files of value. This file contains an overview of some
of the more notable items on the CD, but it is by no means a
comprehensive list.
There is a lot of material here so it is divided up into
these categories and directories:
RENEGADE The installation files for the level editor
SOUND New sounds and music and related utilities
GRAPHICS New graphics and related utilities
LEVELS New Doom and Doom II levels
DEATHMAT Doom and Doom II DeathMatch levels
UTIL Doom related utilities, manager and cheat utils
The DEATHMAT directory is not inclusive, there are many
levels in the LEVELS directory which are either specifially
for deathmatch or are general purpose levels which will work
well for deathmatch.
New Sound
A variety of new sound effects and sound related utilities
are in the SOUND directory.
SOUND\ADOOM20
New Sound and Graphics
SOUND\DMNEWGUN
New Sound for two guns
SOUND\DMNSOUND
Five new sounds
SOUND\DMSILLY
Silly sounds, replaces nearly all the original sounds.
SOUND\DMSOUN
Eight new sounds
SOUND\DMWAVS
27 new sounds
SOUND\HRMNDOOM
New sounds created by Herman Nugent
SOUND\JOLTDOOM
Includes new sound and graphics
Sound Utilities
DMAUD
DOS Command line utility
DMAUD will store sounds into or extract sounds from DOOM WAD
and
PWAD files. In addition, DMAUD will play the sound if a
SoundBlaster compatible sound card is present.
Patch WAD files (PWAD) can be edited the same as WAD files
by using
the '-f pwad' option on the command line; the PWAD will be
created
as needed. To remove a sound from the PWAD, use the '-r'
option.
For the PWAD to work correctly, the filename must end with
.WAD.
Please be sure that you have a backup copy of the original
DOOM WAD
file available.
Input files can be any format (.AU, .VOC, .WAV, .SND, etc)
and
any sample rate; they will be converted as necessary.
DMMUSIC
DMMUSIC will store music into or extract music from DOOM WAD
and
PWAD files. To list the names of available music entries,
use
the '-L' option.
Patch WAD files (PWAD) can be edited the same as WAD files
by using
the '-f pwad' option on the command line; the PWAD will be
created
as needed. To remove a music entry from a PWAD, use the '-
r' option.
For the PWAD to work correctly, the filename must end with
.WAD.
When editing the WAD file directly, please be sure that you
have
a backup copy of the original file available.
Input files must be in .MUS format. A utility to convert
MIDI
files to .MUS is available seperately (MIDI2MUS).
DMSND
This program should be fairly simple to use. Just run DMSND
and specify
if you have the registered version of DOOM or not, where the
sound files are
(or are to be put), where your DOOM program is installed and
whether you want
your DOOM.WAD file to be backed up (only applicable for
installing new
sounds).
Note that the sound files are expected to be in the format
01.WAV through
61.WAV (49.WAV for shareware DOOM), or 01.SND through 61.SND
(or 49.SND).
Note also that this program expects to find the DMAUD
program in your PATH.
The DMAUD program was written by Bill Nesius. I hope he
doesn't mind me
including version 1.1 with this distribution.
DOOMIT
Windows front-end for DMAUD. See the file doomit.wri.
DOOMIX
DOS front-end of DMAUD. Doomix(tm) is a public domain
program that utilizes Dmaud to replace the
original sounds of the game Doom.
SOUND\UTIL\MUS2PWAD
Converts MUS files into PWADs
SOUND\UTIL\MIDI2MUS
Converts MIDI files to MUS for insertion into Doom PWADs
Graphics
The Graphics patches are in the GRAPHICS directory in
individual directories. The utilities are in a UTIL
subdirectory.
GRAPHICS\WYBACK01
New graphics for player. Makes it easier to see other
players in deathmatch.
MISC\V12_LMPS
Recordings of playing through the original Doom levels.
GRAPHICS\UFO
Turns cacodemons into UFOs
GRAPHICS\SPYDER
This file replaces the imps with a small version of the
Spyder Demon. I've also included a way
to remove him & all necessary utilities.
GRAPHICS\SHEDEV1
The most lothesome creature ever to grace the Shores of Hell
is waiting
just for you. Nervous? Trembling? I would be. This is no
ordinary
creature. It will lure you in with her charms. Entrance you
with her
beauty. Hypnotize you as she dances upon her outswept wings.
You will not even realize as her gaze meets yours, as she
moves toward you,
as she wraps her sweet caressing arms around you... and
tears you
limb from limb!
GRAPHICS\PENGUINS
This is a Doom graphics patch that replaces the "cow" demons
with equally
demonic cartoon penguins !
To install this patch, first run PENFLATE from the DOS
prompt, then use
the batch files PENGUIN and PENGUOUT to install and remove
the penguins.
This graphics patch was done seriously on the cheap using a
pen and paper,
a line-art scanner and the windows paintbrush to add a
splash of colour.
Anyone with any more ideas for silly Doom monsters, drop me
a line.
GRAPHICS\OFFICEDM
This file is the result of many painstaking hours of posing,
developing,
scanning, resizing, and repainting the animation frames
necessary to
substitute Joe Office Worker (played by me) into DOOM, the
absolutely
fabulous game brought to you by id software, without whom we
would all
actually have to do work at work.
For all of us fortunate enough to have networks at the
office and to
not have received memos banning DOOM from those networks,
this will allow
you to hunt down Joe Office Worker instead of Joe Space
Marine. Trust me,
it adds wonderfully to play in an office to blow away a guy
in a tie instead
of the generic DOOM opponents.
GRAPHICS\NGUNS2B
This quick patch makes your Plasma Gun and Rocket Launcher
look different.
Since the last release, the Plasma Gun shoots smaller shots
and have
more transparent explosions. The Rocket Launcher has a more
clustered
blast. BFG modifications in next release...
GRAPHICS\MACBAR9B
Turns the barrels into Macintoshes... heh.
GRAPHICS\JADE
New monster graphic
GRAPHICS\IMP_GRFX
New graphics to replace the imp death animation.
GRAPHICS\GORYIMP
The name says it all...
GRAPHICS\FLAMER
This patch converts the Plasma gun into a flame thrower and
includes new
graphics and sounds for doom.
GRAPHICS\EYEBALL
This file replaces the cacodemon with a roving eye.
GRAPHICS\ELECTEYE
New Lost Soul graphics, replaced with an `electric eye'
GRAPHICS\DUKBAL7
Replace the fireball with a Duck!?
GRAPHICS\CUSTARD
Yes folks, the all new ACME Custard Pie Launcher is a marvel
of modern
technology. Capable of firing Custard pies at high velocity
and deady
accuracy at friend and foe alike, the ACME Custard Pie
Launcher is a must
for every Doomer's arsenal. Smother enemies in custard, or,
if you miss,
have them helpless with the giggles. The ACME Custard Pie
Launcher features
an Anti-recoil firing mechanism; lightweight carbon-fiber-
titanium-aluminium
body, Infra-red sighting (Helmet and visor not included) and
non-automatic
target aquisition.
GRAPHICS\CHOOK
Chook DOOM replaces all rockets in DOOM with chooks and
moves the
rocket launcher to where a rocket launcher should be. It's
now become
the shoulder mounted chook launcher. Much better than the
original.
It was produced using DMGRAPH, Deluxe Paint II and Graphics
Workshop!
(A Chook is some sort of bird)
GRAPHICS\BUTTMAN
Buttman 3D for DOOM! This will replace the imps with flaming
hemorroid thrower BUTTMAN!
*CAUTION* you need a good sense of humour!
GRAPHICS\SMILEY
This is Doom with the pain in the ass face that you see
plastered
on t-shirts -- You know the ones that say have a nice day
with this goofy
yellow face! Well now it is your chance to put the bullet
through this
things head and make him bleed -- have a nice day!
This add on grpahics patch was designed by me with the help
of
myself!! Feel free to modify it change it or do anything
you want just
as long as you give me a little credit somwhere. If you
want e-mail
me with suggestions or if you modify it let me know so I can
check it
out!!
GRAPHICS\BUNNY
Our favorite battery-pushing bunny. Keeps going and going
and boom!
GRAPHICS\BRN_CLN
Barney and Clinton, comin at ya live! Aaaaah! A very un PC
graphics set.
GRAPHICS\UTIL\PTW3DMKR
Batch files to aid inserting sprite graphics created with 3D
studio.
Utilities
The EDITORS subdirectory contains programs related to
makeing and modifying levels. The MANAGERS directory
contains front-ends for Doom that help manage serial
connections and/or WAD files. The CHEAT directory has
utilties that let you modify saved games, and there are a
variety of things in the MISC directory.
UTIL\EDITORS\TED12
TED is a full screen editor that allows editing of the
ENDOOM data.
At the moment, TED does not allow direct editing of the IWAD
or a
PWAD, although this may be added in the future (if I can
figure out
from the DEU source how the WAD is organised :).
UTIL\EDITORS\VERDA020
VERDA is an add-on utility to work with DOOM by id software.
It can
be used to view various pieces of map information on WAD
files, both
shareware and registered versions, as well as PWAD files.
You can
choose to use VERDA to modify your primary WAD file, or you
can edit
PWAD files instead. However, in keeping with the wishes of
id
software, it will not modify a shareware WAD file, and in
order to
edit a PWAD file you must have access to a registered WAD
file.
UTIL\EDITORS\MOVELEV
MoveLev modifies the episode and mission number in a Doom
WAD file
UTIL\EDITORS\WADFUN10
Command line program to do strange and
wonderful things to your doom PWAD files.
(Shrink, Expand, Mirror) Requires that
you already have a program to extract or
create levels and to build nodes etc.
UTIL\EDITORS\WADTLS
WAD Tools is a freeware program to be used with id
Software's
phenomenal action game, DOOM. It is designed to let any
curious
individual peruse the contents of the DOOM WAD file. Anyway,
WAD
Tools will let you do any number of operations on the
resources in
the WAD file. You can view it in hex mode, or if it's a
graphic
resource, you can view it in 320x200x256 VGA mode. You can
also
export it to a file (an LBM if it's a graphic resource), or
replace
it by importing a file. And, if you're really brave, you can
export
all the resources in the WAD file to individual files.
UTIL\EDITORS\ZAMBONY
Simple program to `preview' Doom levels. Does not work well
in this version but has promise.
UTIL\MANAGERS\DCC30
DOOM Control Center is a utility program that greatly
simplifies
running serial/modem/network games. DCC replaces and
enhances all of
the functionality of DOOM's SETUP.EXE with the exception of
the hardware
configuration portion.
UTIL\MANAGERS\WADRUNR
WAD_Runner V1.0 Official release.
"Windows" style gui shell for id software's
DOOM. Select external WAD files from pick
list, start at any episode or level, Launch
network or serial games, Ipx detection, and
more. Point and click operation. Includes
info on serial port and network kits for
Multi-player games.
UTIL\MANAGERS\WM150
A small utility that allows you to easily choose and load
all those extra levels that have been uploaded to the DOOM
sites. WadManager works with DOOM 1.2 only.
UTIL\MANAGERS\RUNDOOM2
RUNDOOM v1.0
If you play DOOM 1.2
over the modem with a buddy, run
this instead of SETUP. Choose to
fight Monsters or NoMonsters. Saves
the setup configuration so you don't
have to keep typing it in everytime.
Play from saved game. Use even if
playing alone. Try it!
UTIL\MANAGERS\TID10
Hello all, I'm The Immortal releasing a nifty little util
for Doom,
everyone's favorite game by iD software... this was made for
people
who love to play over the modem, especially in Deathmatch
mode.
Basically, it just gives you a cheesy menu system and then
plugs in
the parameters and runs Sersetup.exe to dial/answer/etc...
I'd like to
give thanx to Maxwell who gave me a cool routine to swap out
while
executing Sersetup.exe, but I ended up not needing it,
anyways...
To use TIDOOM just run TIDOOM.EXE and choose the config
option from the
main menu. Set it up, then choose if you want to dial,
answer, or play
while already connected. Then it'll run Sersetup and you'll
be set for
carnage. Welp have fun, and lemme know if you happen to
find any bugs :).
UTIL\MANAGERS\MDSOS2
A Modem setup and manager for OS/2 Doom play.
UTIL\MANAGERS\AUTODOOM
Auto-Doom is a add-on program for Doom that dramatically
simplifies running Doom locally or through serial/modem
games.
Auto-Doom replaces and enhances all of the functionality of
DOOM's SETUP.EXE with the exception of the hardware
configuration
portion.
UTIL\MANAGERS\DDAY
D-Day is a menu driven utility for DOOM(tm) that allows
saving up to 60 single or multi-player games, plus a patch
utility for editing all weapons and attributes for single or
multiple player games. The patch utility features a full
screen
editor with a selection of options to customize the editor
to
the user's personal preferences.
UTIL\MANAGERS\APCIDOOM
The APCi MultiPlayer Game Server provides true network modem
gaming
support via virtually any multi-line BBS! Modem gamers may
now use the
APCi MultiPlayer Game Client software to call any host BBS
and toast
up to three opponents! Bet you didn't know your rocket
launcher could
liquify someone in New York and California at the same time!
UTIL\MISC\RMS
Allows 3 or 4 players (or 2) to play DooM by just using
serial cables.
As noted, you can play with just 2 players using RMSSetup,
however, I
recommend using the DooM serial device driver by David
Nugent, currently at
version 1.2.6. Look for "bnudm126.zip" at your nearest ftp
site.
You need a machine for each player, up to a maximum of four.
You also need a a minimum of a cable for each player except
one. These cables
are standard NULL modem cables. Fully shielded and grounded
cables are
preferable (to reliably use higher speeds).
Two machines need one serial port each, the remaining
machines need two
serial ports each.
Each machine needs to use RMSSetup, preferably the same
version.
Having 16550A serial chips is a definite plus, they will be
used
automatically.
UTIL\MISC\GDUTIL
SHOWMAP Shows MAP's in .WAD files. And print number
of Weapons, Enemys
and Starting points (both for Players and
Deathmatch)
Usage: SHOWMAP <wadfile.wad>
The file MODERN.FON must be in current
directory!
PLAYWAD This program look in the specified .WAD file
and if there is a
MAP to play it starts DOOM.EXE and warp you
to the first
MAP it finds.
Usage: PLAYWAD [-1|2|3|4|5] <wadfile.wad>
-1 to -5 is the skill level to play (default
-3). So if you
wan't to play forest.wad in Nigthmare type
something like this:
PLAYWAD -5 FOREST.WAD
Patches
These patches are for use with DeHacked, which you will find
in the BOOK directory.
TEXT.DEH
Modifies the text strings of Doom
PATCH\UNDEAD12
Here is the patch that brings the undead into your DOOM
experience, so load
it and try it ... if you think you can handle it!
PATCH\UFASTWPN
This is an example DEH for DeHackEd 1.3 on how to create
ULTRA-FAST
weapons. This is done by modifying the frame table and
removing some
un-needed frames ( the firing & recoil ) by setting the
frame time as
0. This has also made all of the corpses hanging around
killable and
fall to the ground in a pile of guts. Trees also explode
after being
shot. The barrels have been made with a lower mass and a
higher HP
for the fun of "pushing" a barrel into a crowd of enemies
and
destroying it with another shot. Also the enemies have much
lowered
mass to have fun when the enemy is shot or killed, they
literally fly!!
Weapons are also increased in strength ( watch out in co-
operative play,
one missfired shot can kill your friend! ). The weapons have
been modified
on the ammo editor to have unlimited ammo via the ammo type
( set to 5 ).
I think that's about it. Hope you enjoy it!!!
PATCH\KP1_0
Six patches.
ammo2pos.deh Causes troopers to 'reappear' upon death
bal12skl.deh Imps fire skulls, with occasionally lethal
results
blastimp.deh Imps on amphetamines.
gun.deh Shotgun goes automatic.
infmisl.deh Missiles, upon detonation, keep exploding
forever!
puff2pos.deh Watch where you shoot - misses create more
troopers!